I joined The Division Resurgence in May 2025, when the project
was already well advanced. The major architectural decisions and most of the
systems were in place. My role was to improve the experience by building on what was already
there, rather than redefining the product.
With a five-person UX/UI team on a production of more than 100
people, I focused our work on interface consistency
and making screens easier to understand.
This phase called for constant trade-offs between user benefit and development
cost, with the risk of regression ever-present.